Dorling Kindersley’s New 3-D Augmented Reality Pop Up Human Body & Dinosaur Books

Watch how DK’s new 3-D Pop Up Human Body & Dinosaur books work – by using a PC and web-cam you can activate special augmented reality animations of dinosaurs and the human body to make characters from the page pop-up on screen.

Carlton Kids gave Free Christmas Augmented Reality Demo to Metro UK Readers

Augmented Gifts Ideas for Christmas (Part 2) : Carlton Augmented Reality Books in the UK

Have a look at this commercial for the UK market for Carlton’s Augmented Reality Books augmented by Total Immersion and Leovation. There is 3 different books : Dinosaurs Alive, Fairyland Magic and The Magic Of Christmas. More information and online shopping on dedicated website : Books come alive.

Tv Spot :

Users Guide :

For Christmas 2010, Ask Santa Claus for Augmented Gifts !

This is the first part of our selection of great Christmas Gift featuring Total Immersion’s Augmented Reality technology.

Nathan Interactive Book : Dokéo+ with Dokito

This book developed and designed for kids between 2 and 5 years old proposes funny interactions with a dedicated character : Dokito.

Hachette Parlour Game : “La Boite à Enigmes Junior”

It’s a 2 to 12 players game based on riddles. You have 100 differents riddles to solve in which 10 propose Augmented Reality Experiences.

Nathan Cards Sets : Dokéo Augmented Reality Cards

5 sets of cards designed for kids featuring Augmented Reality Experience to better understand Geography, Science, History and Physical Science !

Artoons : Augmented Reality T-Shirts for kids !

4 differents Augmented T-Shirts especially designed for kids between 2 and 5. More information here.

Blogreview : Inventorspot Children’s Book Turns Harry Potter’s Fiction Into Reality

Have a look at this article : Inventorspot

While most children ardently believe the magic conjured up by Harry Potter and his band of wizards is the real deal – they soon learn to file those beliefs away, alongside Santa Claus and the Tooth Fairy. Fiction is make-believe and scientific proof is another thing all together. That was, until augmented reality kind of blurred the literary landscape.

Similar to the Daily Prophet in Harry Potter, the fictionalized newspaper contrived by the imaginings of J.K. Rowlings, newspapers, magazines and book content will soon become visual constructs that will transform before your very eyes.

[…]

Earlier this week, The Search for WondLa hit bookshelves in U.S., and within it – it features an extraordinary interactive augmented reality experience that readers can unlock using their Web browsers. The book, published by Simon & Schuster, is one of the first of its kind and could be a glimpse into how kids will enjoy reading in the future.

“The publishing industry is moving rapidly into the digital age,” says DiTerlizzi. “I see the integrated use of AR as an ideal bridge, enhancing what readers love best about story and narrative while tapping innovation and imagination, to bring forth entirely new experiences associated with the book.”

To initiate the experience for readers, users are required to install Total Immersion’s D’Fusion plugin by uploading to one’s browsers, whether that be Firefox, Chrome or Safari. DiTerlizzi worked hand in hand with TI to create the unique digital content for his book.

“Augmented reality is a new human interface, where digital information and the physical world co-exist seamlessly,” says Bruno Uzzan, CEO and co-founder of Total Immersion in a release. “In The Search for WondLa, the viewer—or in this case, the reader—becomes part of the action. The result is an adventure that interacts and engages in amazing ways, and that suggests an equally amazing future for books that include this kind of digital magic.”

So from the fiction of J.K. Rowlings to the fiction of Tony DiTerlizzi, it was a relatively short step into the future. It’s amazing how the imagination of one author can become a reality for another in such a very short period of time. Who knows, maybe someone will perfect the invisible cloak.

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Total Immersion, Simon & Schuster Children’s Publishin and Tony Diterlizzi Partner to Create Extraordinary Digital Content For ‘The Search For Wondla’

If a picture is worth a thousand words, what’s an augmented reality experience worth?

Legions of young readers can now to find out, with the publication of bestselling and award –winning author Tony DiTerlizzi’s “The Search for Wondla.”  Total Immersion, the global leader in augmented reality, has teamed with Simon & Schuster Books for Young Readers and DiTerlizzi to create fantastical extra digital content for DiTerlizzi’s new series, the first book of which is also called “The Search for Wondla” and was published on Sept. 21.

This marks the first time that Simon & Schuster Children’s Publishing has used augmented reality in a novel, and the first time that Total Immersion has deployed its technology in both a novel and the book’s associated marketing campaign.   In The Search for WondLa, all the reader needs to trigger the AR experience is a webcam, enabling him/her to access the hidden features in the book through three pages of illustrations – the key to unlock the sights and sounds of the main character’s journey, via an interactive map.

In The Search for WondLa, DiTerlizzi and Total Immersion leverage the storytelling strength of AR to create a holistically immersive experience for readers, fashioning several scenarios where AR is available within the book.  By embedding AR in the work, the author’s words and illustrations are enhanced, palpably altering the experience – and offering something unique to every reader.   The AR builds as the reader goes deeper into the story.

Canadian Printer : New Children’s Novel Incorporates Augmented Reality

Have a look at this article : Canadian Printer

Award-winning author and illustrator Tony DiTerlizzi, illustrator of the Spiderwick Chronicles, is launching a new printed children’s fantasy novel featuring special “keys” unlocking a digital world through the use of augmented reality. The book launches in North America tomorrow, Tuesday September 21.

The novel, called The Search for WondLa, is the first of a series that centres around a girl named Eva Nine who is raised by a robot on a planet named Orbona. While searching for other humans, Eva encounters all sorts of characters and ultimately learns about the meaning of family.

DiTerlizzi worked with Total Immersion to create unique online digital content for the new series. In spots thoughout the novel readers are encouraged to enter an augmented reality—integrating print with the digital world—by going online, downloading a WondLa-Vision player and using their computer webcam.

Readers view interactive 3D graphics in a live video stream. Simon & Schuster, publishers of the novel, along with DiTerlizza, approached Total Immersion based on the company’s previous augmented reality integration with print.

“Augmented reality is a new human interface, where digital information and the physical world co-exist seamlessly,” says Bruno Uzzan, CEO and co-founder of Total Immersion in a release. “In The Search for WondLa, the viewer—or in this case, the reader—becomes part of the action. The result is an adventure that interacts and engages in amazing ways, and that suggests an equally amazing future for books that include this kind of digital magic.”

As the publishing group suggests, the young target audience for “The Search for WondLa” is coming of age in a time of tremendous digital innovation and the publishing industry is joining along.

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